Ugh, this drawing was a pain in the ass.
I mean, I think I like it, but the time I’ve spent this past week working on it has been…obnoxious, to put it lightly.
Over the last few months, I’ve begun to use an approach to line making in Photoshop that’s as much sculpting as it is drawing. I used to have at least 3 main layers to any piece in PS, with an initial quick sketch, a 2nd more detailed drawing, working out most of the specifics of the size and shape of things, and a final “clean” layer that kept the structure of the 2nd layer but focused more on line weight and adding in the little details. This sort of worked, except for the fact that my final layer always felt flat. There were always shapes or lines, or a certain intangible energy to my faster, more spontaneous sketches that was lost once I set about making things smooth and “presentable”. Plus, it had a tendency to bring out all of my worst OCD line making tics, redrawing lines to a compulsive degree in search of a “perfect” weight or shape that was never quite attainable. Needless to say, this approach resulted in my hard drive becoming a mass grave of unfinished pieces, cast into the pit out of frustration, their rotting scraps a persistent reminder of defeat. Continue Reading →