I finished up inFamous 2 this past week, and figured I would post some thoughts, a review-esque retrospective. Think of it as a supplement to more detail-oriented “traditional” reviews.
Simply put, I really love this series, which I think puts me in something of the minority. Developer Sucker Punch’s two forays into this world have both been met with complimentary, perfunctory 8/10 review scores and the polite golf clapping of the gaming establishment, but people don’t really seem excited about these games. And I think that’s a shame, because what’s being done with this series, though written off as solely iterative, is ambitious and progressive in it’s own unique, understated, unsexy way.
Though their first big splash was with 2002′s Sly Cooper on the PS2, I’m firmly of the belief that Sucker Punch are a band of early 90s 16-bit developers who, during a freak accident stemming from a massive “Blast Processing” explosion, were frozen in time for close to a decade, only to awaken in the late 90s to a brave new world of polygons and disc-based media. Though their new games parade around in a shell modernity (sometimes awkwardly and unconvincingly), their hearts beat with the chiptune thump of antiquity. Continue Reading →