I finished up inFamous 2 this past week, and figured I would post some thoughts, a review-esque retrospective. Think of it as a supplement to more detail-oriented “traditional” reviews.
Simply put, I really love this series, which I think puts me in something of the minority. Developer Sucker Punch’s two forays into this world have both been met with complimentary, perfunctory 8/10 review scores and the polite golf clapping of the gaming establishment, but people don’t really seem excited about these games. And I think that’s a shame, because what’s being done with this series, though written off as solely iterative, is ambitious and progressive in it’s own unique, understated, unsexy way.
Though their first big splash was with 2002′s Sly Cooper on the PS2, I’m firmly of the belief that Sucker Punch are a band of early 90s 16-bit developers who, during a freak accident stemming from a massive “Blast Processing” explosion, were frozen in time for close to a decade, only to awaken in the late 90s to a brave new world of polygons and disc-based media. Though their new games parade around in a shell modernity (sometimes awkwardly and unconvincingly), their hearts beat with the chiptune thump of antiquity. Continue Reading →
Ugh, this drawing was a pain in the ass.
I mean, I think I like it, but the time I’ve spent this past week working on it has been…obnoxious, to put it lightly.
Over the last few months, I’ve begun to use an approach to line making in Photoshop that’s as much sculpting as it is drawing. I used to have at least 3 main layers to any piece in PS, with an initial quick sketch, a 2nd more detailed drawing, working out most of the specifics of the size and shape of things, and a final “clean” layer that kept the structure of the 2nd layer but focused more on line weight and adding in the little details. This sort of worked, except for the fact that my final layer always felt flat. There were always shapes or lines, or a certain intangible energy to my faster, more spontaneous sketches that was lost once I set about making things smooth and “presentable”. Plus, it had a tendency to bring out all of my worst OCD line making tics, redrawing lines to a compulsive degree in search of a “perfect” weight or shape that was never quite attainable. Needless to say, this approach resulted in my hard drive becoming a mass grave of unfinished pieces, cast into the pit out of frustration, their rotting scraps a persistent reminder of defeat. Continue Reading →
So, even though I don’t think anybody knows this site exists, I figured I would post some thoughts about this year’s E3 expo, the game industry’s annual trade show.
On the whole, it seemed like a very sedated show. Even just 5 or 6 years ago, there was a real, palpable sense of excitement post-E3 that propelled the industry forward through the long, barren summer months ahead. Sure, you may have to suffer through both unbearable heat and cynically produced licensed dreck, seeping from the glistening fat folds of the bloated Hollywood industrial complex, but fall promised a cleansing bounty of “gamer’s games”, appointment games. Continue Reading →
Lately, I’ve been on something of an Odd Future kick. I won’t waste my time writing yet another analysis of the group’s “unsettling content”, other than to say that OFWGKTA is black comedy, with a liberal dose of self-hatred and pathos mixed in for good measure. I fully understand why some people take issue with them, but if you have a dark sense of humor and an appreciation for good hip-hop music, it’s some of the most compelling stuff to come around in forever.
Anyways, group leader Tyler, the Creator released the (NSFW) video to his new single “She” last Friday, and I was inspired to do this drawing of Ace in all of his stalkerific glory. I drew an initial sketch Friday night and finished things up a few minutes back, so figured I would just throw it out there and be done with it all, so I can move on to the next thing without laboring over this piece. This is probably the quickest completion-to-publishing time I’ve ever had on a drawing, and it’s sort of nice.
So, this is considerably different than my old site, but I never updated that one, so it was time for a change.
Hopefully, you’ll see the look of this site evolve over time as I become more acclimated to WordPress. In truth, I’ll probably just get lazy and it will look like this a decade from now, but a boy can dream….
Anyways, I do (in all seriousness) hope to be updating this place on a regular basis with artwork and/or writing, so stay tuned.