So, it looks like its been, ehhh…roughly a year since I’ve updated this site, because obviously.
This isn’t even a new piece, sadly. I actually did this a few years back, and it was one of my first forays using my “New Style” (chronicled in painful detail here). I liked it well enough that it inspired me to begin regularly drawing again, and was the impetus for revamping my portfolio site, and you can see how well that turned out.
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In case all of my whimsical graffiti doesn’t hip you to what’s up, clicking on this drawing will take you to the full, uncensored version, which features bare breasts, and more than a hint of danger.
Anyways, I’m coming to you today with two, TWO new drawings of girls, both of which I did last night on a whim and liked so much I figured I would post them. Now, on a technical note, you may notice that both of these pics are a bit blurry in comparison to all of the other stuff on the site, and that’s because they ended up getting drawn at a lower resolution than I usually work at. Both of these are essentially remakes of old, crappy drawings I’ve had laying around on my hard drive since years back, when I was on a noisy Pentium 4 system prone to overheating, and working off of a smaller, much lower resolution monitor. Since both of these drawings were done on a whim, I just began working on new layers within the original, low res files, and by the time they evolved into anything worthwhile I was too far along to really do anything about it. So, just think of these as, like…”Barbara Walters interview” art, where everything is soft and gauzy. Continue Reading →
This is a picture of Queensbridge rapper Action Bronson, who’s been one of my favorites over the last year or so. Yeah, yeah, he sounds like Ghostface, but so what. Ghostface hasn’t really sounded like Ghostface since, ehhh….let’s say Fishscale back in ’06, so what’s the harm? Getting huffy over a young artist taking inspiration from a legend is silly. Nas blatantly appropriated the style, subject matter and demeanor of Rakim, but that doesn’t make Illmatic any less of a masterpiece. Continue Reading →
Hey, starting a new comic up, called Birdoh, about some birds.
I’m hoping to be updating it at least 3 times a week, but, we’ll see how that goes. You can see subsequent updates on Birdoh.com, which right now is a barren wasteland of nothingness.
Did this drawing a few weeks ago, just never got around to posting it. Girls in panties is becoming a trend with me, it seems.
I don’t have any really exceptional commentary for this piece. It came together pretty quickly on a Thursday evening, as I came to the conclusion that drawing > sleeping on a work night. It was the result of wanting to draw but having no real ideas in my head.
So, I fell back on my old standby of “the ladies” (as I oft-times like to call them, typically while sporting a half-cocked smile and the first few buttons of my polo shirt unfastened, revealing a small tuft of billowing chest hair). I imagine this girl as being an exceptionally sleek female assassin, tasked with infiltrating an American Apparel shoot and taking out an unsuspecting Dov Charney, perhaps distracted during a moment of public self-pleasure.
This week saw the return of comedian Louis C.K.’s awesome, awesome….awesome comedrama short film anthologicom Louis for its 2nd season, and I was inspired to do this surprisingly speedy drawing of his signature crimson-coiffed countenance. Alliteration-Ho!!!
Anytime I read reviews of Louis, the critics always go out of their way to mention that Louis C.K. is “certainly no actor”, but that’s a large part of what makes the show so great. The sheer darkness of so much of the it’s subject matter would be overwhelming were it not for Louis’ tendency to always seem utterly baffled by the world around him. He manages to evoke a sense of innocence, alienation and cynicism all at the same time, which is pretty remarkable. A “real” actor trying to “feel the moment” would oversell most of the material, and would transform the show into something just crushingly sad.
Plus, the first few minutes of this week’s episode is probably the funniest thing I’ve seen on TV all year.
I finished up inFamous 2 this past week, and figured I would post some thoughts, a review-esque retrospective. Think of it as a supplement to more detail-oriented “traditional” reviews.
Simply put, I really love this series, which I think puts me in something of the minority. Developer Sucker Punch’s two forays into this world have both been met with complimentary, perfunctory 8/10 review scores and the polite golf clapping of the gaming establishment, but people don’t really seem excited about these games. And I think that’s a shame, because what’s being done with this series, though written off as solely iterative, is ambitious and progressive in it’s own unique, understated, unsexy way.
Though their first big splash was with 2002′s Sly Cooper on the PS2, I’m firmly of the belief that Sucker Punch are a band of early 90s 16-bit developers who, during a freak accident stemming from a massive “Blast Processing” explosion, were frozen in time for close to a decade, only to awaken in the late 90s to a brave new world of polygons and disc-based media. Though their new games parade around in a shell modernity (sometimes awkwardly and unconvincingly), their hearts beat with the chiptune thump of antiquity. Continue Reading →
So, I wasn’t sure I should ever even publish this picture, but I need a palette cleanse after that last piece, to start the week fresh.
I did this a few months back, and it was really the genesis of my attempts to adopt a looser, more personally enjoyable approach to drawing (documented in painful detail in my last post), which is why it’s such a scrappy mess.
I like it though, way more than a lot of more technically accomplished pieces. On a technical note, however, this is (sadly) one of the first pieces I’ve done where I focused on making it work when mirrored. It still looks better as presented, with the subject looking left, but it more or less works when flipped horizontally. It was interesting how effective flipping the orientation back and forth was in helping me figure out why certain things just looked “off”.
I like the eyes on this piece, more than anything. There’s nothing terribly complicated about them, but I feel like they convey a certain sense of warmth that I really enjoy. That’s what I like the best about drawing, being able to scratch together a bunch of fundamentally meaningless marks that, when you get lucky, have the ability to convey something unexpectedly vulnerable and human. Her eyes make me happy.
Ugh, this drawing was a pain in the ass.
I mean, I think I like it, but the time I’ve spent this past week working on it has been…obnoxious, to put it lightly.
Over the last few months, I’ve begun to use an approach to line making in Photoshop that’s as much sculpting as it is drawing. I used to have at least 3 main layers to any piece in PS, with an initial quick sketch, a 2nd more detailed drawing, working out most of the specifics of the size and shape of things, and a final “clean” layer that kept the structure of the 2nd layer but focused more on line weight and adding in the little details. This sort of worked, except for the fact that my final layer always felt flat. There were always shapes or lines, or a certain intangible energy to my faster, more spontaneous sketches that was lost once I set about making things smooth and “presentable”. Plus, it had a tendency to bring out all of my worst OCD line making tics, redrawing lines to a compulsive degree in search of a “perfect” weight or shape that was never quite attainable. Needless to say, this approach resulted in my hard drive becoming a mass grave of unfinished pieces, cast into the pit out of frustration, their rotting scraps a persistent reminder of defeat. Continue Reading →
So, even though I don’t think anybody knows this site exists, I figured I would post some thoughts about this year’s E3 expo, the game industry’s annual trade show.
On the whole, it seemed like a very sedated show. Even just 5 or 6 years ago, there was a real, palpable sense of excitement post-E3 that propelled the industry forward through the long, barren summer months ahead. Sure, you may have to suffer through both unbearable heat and cynically produced licensed dreck, seeping from the glistening fat folds of the bloated Hollywood industrial complex, but fall promised a cleansing bounty of “gamer’s games”, appointment games. Continue Reading →